Loot.
Extract.
Burn.

That Dog In U is a cartoon voxel shooter that runs in your browser. Raid the island in WASTELAND and extract with your loot, or play search and destroy with your team in BREACH. Every week, the top players in both modes earn $DOGINU.

This game is free and plays in your browser. Nothing to install on your computer.

In-engine footage, trailer lighting

Filmed in the game engine with trailer lighting and effects that the browser build does not have. The Weekly Hunt, the shop and the burn arrive with Season 1.

Modes

Hunter facing a giant walker boss in the wasteland
Extraction, PvPvE

WASTELAND

Six solo players, four duos or three squads of four share the island with the monsters and bosses. Everything you carry is at risk until you extract, except the one item you put in your DOGGY BAG. Extracted glint counts toward a weekly leaderboard.

KOI GARDEN map: walled Japanese gardens with a red bridge over a koi pond, among maple-covered hills
Competitive PvP

BREACH

Search and destroy, from 3v3 to 5v5 online, with bots filling empty slots. One team plants the charge and the other defends. You earn gold during each round and spend it in the buy menu. There are two maps for now, PAPER TIGER and B-07.

$DOGINU

$DOGINU is the game's token, on an EVM chain. The whole supply is minted once at launch and can't be increased afterwards.

A fifth of it is set aside for players through the Weekly Hunt. Shop revenue is used to buy the token back and burn it, so over time the supply only goes down.

Contract Published at launch
Allocation: 60% initial liquidity, 20% Weekly Hunt, 10% team, 10% marketing
  • 60% Initial liquidity
  • 20% Weekly Hunt
  • 10% Team
  • 10% Marketing

Weekly Hunt

The 20% player allocation is paid out over 52 weeks. Each week's share goes to the players at the top of two leaderboards.

60%

Extraction. Ranked on the glint you extract in WASTELAND during the week.

40%

PvP. Ranked on your results in competitive BREACH matches.

Anti-cheat

Raids run on our servers, and the server decides health, damage, loot and kills, not your browser. Offline games and bot-only lobbies don't count. To be eligible you need a verified account, one wallet per player and real activity that week. Rewards are paid after a review period, and anyone caught colluding or running several accounts is excluded.

The exact tiers and eligibility rules will be published before week 1.

Shop and burn

Shop money comes from cosmetics only: hunters, weapon skins and custom skins made by the team. Skins belong to your game profile. No NFTs, trading or resale.

When purchases open, 80% of every payment goes to buying back $DOGINU and burning it. ETH and USDC payments buy $DOGINU through Uniswap, then burn it. Payments in $DOGINU are burned directly. The other 20% goes to the team, for servers and art.

Payments and burns are not active yet. Explore the 3D catalogue now.

Explore the skin shop ↗

Where shop money comes from

  • Hunters20 · 60 · 150 USDCby rarity
  • Weapon skins20 · 50 · 100 · 200 USDCby rarity, one skin for all 13 weapons
  • Custom skins

    2,000 USDC exclusive

    50,000 USDC community

Paid in ETH, USDC or $DOGINU

ETHUSDC$DOGINU
20%Team

Servers, art and development.

80%Buyback & burn

ETH and USDC buy $DOGINU on Uniswap, then it is burned. $DOGINU payments are burned directly.

Not active yet. No payment or burn has happened.

Burned so far: tracker coming at launch. Every buyback and burn is an on-chain transaction anyone can check.

What the burn runs on

Hunters.
Weapon skins.

These are the items the shop sells: nine hunters and thirteen weapon skins, priced by rarity. Every purchase goes through the 80/20 split above and feeds the $DOGINU buyback and burn. One weapon skin dresses all 13 weapons, and none of it changes your stats.

Roadmap

From alpha to a full launch with its own launcher. Each quarter ships game updates alongside $DOGINU milestones.

  1. Q3 2026Validated

    Alpha

    Game

    • WASTELAND and BREACH playable in the browser
    • Solo to squads of four, BREACH from 3v3 to 5v5
    • Weekly glint leaderboard
    • English, French and Spanish

    $DOGINU

    • Tokenomics published: 60 / 20 / 10 / 10
    • Community opens on X, Discord and Telegram
    • 3D skin catalogue preview
  2. Q4 2026Launch

    Beta

    Game

    • Full online launch
    • Server-authoritative raids and anti-cheat
    • Verified accounts with wallet login
    • Skin shop opens: hunters and weapon skins
    • Gift a skin to any wallet
    • Custom skin commissions

    $DOGINU

    • $DOGINU launch on Uniswap, 60% of supply in liquidity
    • Contract published, fixed supply
    • Weekly Hunt Season 1: 20% of supply over 52 weeks
    • 80% of shop revenue goes to buyback and burn
    • Pay in ETH, USDC or $DOGINU
    • Live public burn tracker
  3. Q2 2027Next

    New maps and ranked

    Game

    • New BREACH maps
    • New WASTELAND region with new bosses
    • Ranked BREACH seasons

    $DOGINU

    • Community tournaments with $DOGINU prize pools
    • Ranked season rewards paid in $DOGINU
  4. Q3 2027Planned

    New mode and launcher

    More details coming soon.

  5. 2028Vision

    Creator era

    More details coming soon.

FAQ

Is the game free?

Yes. It plays in your browser, with nothing to install on your computer.

Do I need crypto to play?

No. You don't need a wallet to play. You only need one to receive Weekly Hunt rewards or to buy something in the shop.

Can I play with friends?

Yes. WASTELAND takes six solo players, four duos or three squads of four. BREACH runs from 3v3 to 5v5, with bots filling empty slots.

What happens if I get knocked down in a raid?

You drop all the glint you were carrying, and it is up for grabs. The one item in your DOGGY BAG is the exception: it stays safe even if you don't make it out.

Do hunters have different stats?

No. Every hunter has the same hitbox and stats, so picking one is purely about looks.

Can I turn glint into $DOGINU?

No, glint stays in the game. The only way to earn $DOGINU by playing is to place on the Weekly Hunt leaderboards.

How are Weekly Hunt rewards split?

The 20% player allocation is paid out over 52 weeks. Each week, 60% of the share goes to the extraction leaderboard (glint extracted in WASTELAND) and 40% to the PvP leaderboard (competitive BREACH results).

How do I qualify for the Weekly Hunt?

Play online raids and BREACH matches with a verified account and a connected wallet. Offline games and bot-only lobbies don't count, and rewards are paid after a review period. The detailed rules come out before season 1.

Are skins NFTs?

No. Skins belong to your game profile and can't be traded or resold.

Where does shop money go?

Shop money comes from hunters, weapon skins and custom skin orders. 80% goes to buyback and burn: ETH and USDC payments buy $DOGINU through Uniswap and burn it, and payments in $DOGINU are burned directly. The other 20% pays for servers and art. Payments are not open yet.

Can the $DOGINU supply go up?

No. The whole supply is minted once at launch and can't be increased. Burns from shop revenue only bring it down.

When does $DOGINU launch?

It comes after server-authoritative raids, along with the first Weekly Hunt season. The contract address will be published on this page at launch, and any other address is not ours.

What languages is the game in?

English, French and Spanish.

BIG DAWG taking a quiet break beside the campfire

Remember to have fun.

The Dog Inu is an experiment. The idea is simple: a fun game where you can test your skills, take on other players, and help build something new.

We don't believe play-to-earn can last if it relies on creating more tokens forever. Rewards should help an economy get started: giving early players a reason to try the game, compete, and help shape the community. After that, the game needs to be something people want to play for its own sake.

Skin sales are designed to support that economy, with revenue used to buy back and burn tokens on the open market. The idea is to build around things players enjoy and choose to buy, with a token supply that decreases over time.

This first game is the starting point. Over time, we'd like to build an ecosystem of games connected by the same token and mechanics. That's the model we're testing, and rewards are there to help get it off the ground.

At launch, transaction taxes give the team a budget to run the game without selling tokens. Team tokens only unlock when the market cap hits set milestones, so we only win if the community does.

The marketing budget goes to one thing only: getting the game and the token in front of more people.

We're building this as we go, and learning with you. There are risks, there are things we don't know yet, and some things we'll get wrong and have to fix. Keep that in mind if you join. And most of all, have fun.