Remember to have fun.
The Dog Inu is an experiment. The idea is simple: a fun game where you can test your skills, take on other players, and help build something new.
We don't believe play-to-earn can last if it relies on creating more tokens forever. Rewards should help an economy get started: giving early players a reason to try the game, compete, and help shape the community. After that, the game needs to be something people want to play for its own sake.
Skin sales are designed to support that economy, with revenue used to buy back and burn tokens on the open market. The idea is to build around things players enjoy and choose to buy, with a token supply that decreases over time.
This first game is the starting point. Over time, we'd like to build an ecosystem of games connected by the same token and mechanics. That's the model we're testing, and rewards are there to help get it off the ground.
At launch, transaction taxes give the team a budget to run the game without selling tokens. Team tokens only unlock when the market cap hits set milestones, so we only win if the community does.
The marketing budget goes to one thing only: getting the game and the token in front of more people.
We're building this as we go, and learning with you. There are risks, there are things we don't know yet, and some things we'll get wrong and have to fix. Keep that in mind if you join. And most of all, have fun.